Hi everyone!
I am pretty familiar with Groove Agent but one thing has me stumped: how do I set things up so that my MIDI note length in my MIDI Editor defines the playback length of the sample being triggered?
I understand the different sample playback modes (one shot, no loop, continuous, etc) but no matter what setting I use, the MIDI LENGTH does not accurately control the sample length so that when the MIDI note ends the sample also is totally silent - there seems to always be a bit of a tail after the MIDI note has played - this is frustrating because kick samples’ transients get muddied up by the notes before them.
All help very welcome!!
p.s. if there is a way to have one MIDI note automatically go off when another is played that would also be a help.
Hi,
Sample > Until Release (default value is the One Shot).
Hi Martin, please see the attached photo - one can clearly see that the bounced audio is longer than the MIDI note. I did this bounce with Until Release set and it is not working. That little bit of audio at the end there that spills over is exactly what I want to avoid. Any other ideas? Thanks!
Hi,
I’m sorry, I’m not Groove Agent expert. Is there any Release Time parameter?
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I can’t tell what kind of track you have that sample in, but either in Groove Agent or in a Sample Track you can just drag the Sample End marker over from the right side to define the end of the sample. Hope I’m understanding you correctly:

The reason for that little bit of audio at the end can be found in the “Amp Envelope”.

If the animation is not visible click the image once.
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Works as well for sampler, Thank you for the easy solution