I’m not sure who to address this to at SB, but I would like to point out that the QA on sample truncation is not good.
For instance:
- Using a MIDI track to generate a printable click via Groove Agent.
- Choose Classic 80s Kit with Rimshot sample. Sounds pretty good for a click.
- Notice the click sounds late. Not a little, a lot. Enough to quasi-flam with Nuendo Click.
- Do a Render In Place on the MIDI/Groove Agent track.
- Notice the rendered Rimshots are almost 10 milliseconds late. 10 MILLISECONDS!!! Seriously? So I wonder if there is lag in the Virtual Instrument Render process.
- Then notice that the Rimshot sample in the Classic 80s Kit starts about 400 samples after the left side of the Groove Agent Sample Edit Display. What the…???
- I then use the GA Editor to correctly truncate the Rimshot sample.
- Problem solved. MIDI Click Render In Place is now spot on.
- Check other samples in Groove Agent. They are all over the place. Loose as a goose.
- To get a solid preset it’s necessary to truncate it accurately yourself and then save it as a User Preset.
So, maybe we can encourage the people assembling these samples into kits to pay a little more attention to their truncating? 10 ms is a huuuuuge amount of error in a drum sampler. Unusable in a professional setting, for sure.