Very first thing I thought was why is the bass in my left ear for an orchestra piece. You have a picture of an orchestra as your soundcloud picture, so I assume it’s something overlooked. It sometimes sounds like the double bass is to the left and sometimes to the middle.
I know Disney sometimes switch the woodwinds around to balance the songs with the vocals/other instruments but the strings are always correctly placed as a live performance.
The orchestrations overall were decent. The brass could be better, it sounds like it’s completely to the right, I can’t hear any horns to the left to make it sound balanced and while I do like trumpets to the right as they usually are, sometimes they get put to the left to balance some pieces. After the first section it sounds too heavily imbalanced to the right. I’m not sure if I can hear oboes there or whether it’s the trumpets, kinda hard to tell with the library lol. But I can’t hear flutes at all or any woodwinds to the left and to me it lacks colour and balance because of this. For the kinda piece this is, it really lacks woodwinds.
I totally agree with the comment about the chords/melodies being too random, I liked some of the melodic ideas but they didn’t stick around long enough or develop properly. You can away with abrupt and fast changes for trailer kinda stuff when it’s following changes on screen, but if it’s for like background music on a level or menu etc you really want a conventional kinda tune with repetitive A and B sections that are clearly defined and identifiable. The music from Final Fantasy 3-10 videogames are excellent examples.
Overall the mix sounded fine and clear, considering the library used you can’t expect that much. Never worked with this library but improving upon 16 hours for a 2:25 piece of music isn’t really needed. You gotta work fast sometimes I know, but if it results in the actual music being less consistent and the chords/melody being all over the place then it just negates everything else. But the style of the piece does give a certain Snes kinda fantasy/adventure game setting in mind, so assuming that’s what this is for good job so far!
Workflow:-
Creating templates for various genres with all instruments/articulations ready is important so you can just dive in and start writing. I don’t know what expression stuff this library uses for you to edit, but for hollywood strings you have to set the main volume, then edit the modulation for vibrato, velocity for the slur/bc legato transition speed/portamento and then expression for the actual velocity and all these obviously have to be edited for every single part and it all takes time. Keyswitch instruments are useful to change between articulations faster and can speed things up, but sometimes it’s much better to use separate articulations in each track, depending on your limitations.
As an example, if you look up on Youtube a song called Promise by Thomas Bergersen (try get the one without vocals as they were added at a later date,) that’s a fairly conventional piece of music. It’s really just A and B sections, with a short bridge section. It uses samples and it took him 3 days of 16-18 hour days to write the majority of it, then a further 2 weeks of tweaking parts for the final mix, and he’s half of Two Steps From Hell, which are 2 of the most professional Hollywood trailer composers. So imo, focus on getting the chords/melodies/orchestrations consistent and then think about how to get the same quality results but faster.
Some people can just record each part in and use the mod wheel doing a couple of recording passes to enter all data and this is the faster way for mockups, but they’d still have to go into each individual part after and tweak small bits. My instrument is guitar so I’m just not capable of doing it that way since I’m very bad at playing the keyboard, so I have to click everything in. I used to do it in finale/sibelius and then open the midi file in Cubase, but it’s faster to just draw the notes in as the blocks.
^ This is from Steinberg’s official Youtube channel and I learned a few tricks to speed up how fast I can enter the data, changing between cutting tools/pasting and things like that.
Hope any of this helps, keep up the good work with the project.