In Cubase 5.0/5.5, making the drum editor (rather than the key editor) default for a given track, what you would do was click the “drumstick” icon and assign a drum map. For me, the only available option was “GM Map”.
That’s still the case after upgrading to Cubase 6.0, but what’s happening now is that, after clicking the “drumstick” icon in the track settings and assigning “GM Map”, sound stops being played for that track. In other words, I can either listen to the drum track, or set the track’s default editor to drum editor, but not both.
I can still edit the track in the drum editor by selecting an event, then choose “drum editor” from the Midi menu. So what I’m experiencing isn’t a show stopper but rather an inconvenience, albeit a quite nasty one, because I’ve gotten so much used to that feature.
The problem occurs only when Halion Sonic SE is selected as an instrument. When choosing the legacy Halion One, things work as they used to.
Is this a bug in Halion Sonic SE, or maybe rather a feature that I don’t understand (yes, I’ve read the Sonic SE user guide)? Or are “drum track” things handled differently in Sonic SE?