Cubase Pro 12 (soon to be 14)
Windows 10
I’ve been using Cubase since SX1 and I know–really weird that I’ve never used samples.
But I’m old school (and old, soon to be 70 y.o.) so most everything I’ve created so far has been by either using my MIDI keyboard to play and record in a VSTi, and also start with some simple MIDI loop (arpeggios/ostinatos or other riffs) and tweak, edit these until I like what I hear.
And for drums, I use EZDrummer 3 and tend to obsess about taking preset sections and moving things around to fit my more or less mid-70s prog rock sensibilities.
I’ve never used a drum machine type VSTi for it seems best suited for more generic, robotic grooves. I’m sure I’m wrong about that, I’m just not an 808 drum machine sound style fan.
So… my first question and the reason I’ve stayed away from using any samples, be it within Cubase or 3rd party is…
… transposition.
The wider the transpo between the original sample and desired key, the more the resulting events degrade even though I would use the highest definition (like poly Elastique) to do so.
But maybe I’m stuck in an early 1990s mindset about all of this.
Which brings me to…
How do you maximize quality when doing so - besides choosing a sample that is closest in key compared to the desired result - if and when such a choice is available?
And what do you do if a sample is in a minor key, say C Min but the key of the project is in D Maj?
MIDI is far easier to transpose. BTW I don’t use the project Transposition track because, I want all the notes in my key editor to be real, not “artificially” transposed by Cubase - this just ends up confusing me in terms of editing.
But maybe with .wav audio files using the Transposition track may be the way to go instead of cutting up and transposing each event/chord section separately.
Again, totally new to this, so I welcome some wisdom here for a manageable workflow with samples.
Thanks.