I fail to see how any of this is relevant to Pachis’ question.
Well, Quantize has more functions then what pachis asked, so if i show him the rest, then he can try out randomize his notes like a suggest in my first reaction.
Can you use a MIDI Insert in the Inspector of your Channel?
Quantizer
Quantize Note measure, Swing, Strength, Delay and a realtime Quantize…
The “Rough” function of the Quantize randomizes individual note events. Pachis wants to randomize the position of groups of note events.
This is not possible with what you describe.
Indeed Johnny, because after a while cubase write his own random music if that becomes true.
But, offcourse if something is randomised, it is in combination with Quantize the SWING and the Groove.
So that is why it is not possible, but Pachis can use this settings.
When i copy an event, i am make some changes offcourse…
I used to use AmpleSound guitars, but I never used the riffer. If I were to do so today, I would use the Logical Editor to randomise the actual guitar notes and roll up my sleeves and manually edit every keyswitch.
AudioWarp Quantizing Multiple Audio Tracks • Cubase Pro Help • Reader • Steinberg
i found this about use quantize in a group, but randomize is not in that section.
Randomize notes, when they are triggert, random in the ritme, you can do that per track.
The “Delay” per track in miliseconds you see in the inspector to.
I am sorry. Your sentences do not make any sense to me whatsoever. It seems they are just randomly put together by you.
Say what?
What does that suppose to mean? Swing does not randomize anything. It changes positions in a very predictive way. “Groove” is not even an option anywhere.
I can also put water on a stone every day and hope it will grow like a plant. However, it will not happen.
Seriously, I am not able to understand what you write and how that has anything to do with this topic.
English is not my native language, so maybe that has something to do with it.
Linking to Audiowarp while this is clearly about MIDI quantizing.
You are missing the point.
Has nothing to do with the topic.
To be honest, I also don’t understand what’s he talking about anymore
I guess it’s impossible to do, as so mentioned earlier.
I was thinking about doing blocks of midi and randomizing them (hope you understand me). Can I do that?
I haven’t found another way other than using Groove Quantize Presets.
Just to demonstrate:
First I make a copy of the track.
With the mouse I select all key switches that have a unique position.
Then I invert the selection (Edit menu) and delete everything but the unique key switches.
Then I randomize their positions, e.g. with the Logical Editor…
Going back to the project view I can now create a Groove Quantize Preset out of this MIDI part…
Cubase will select this newly created preset automatically and I can now quantize the MIDI part of the original track.
The first three steps - invert selection, delete and apply logical editor preset - can be put into a macro and thus be executed by a single key command.
So your user input would be to
- create a duplicate track,
- select the uniquely positioned key switches,
- press the macro key command.
- Use key command for creating a quantize preset.
- Then change the selected part and press Q for quantize.
- delete the duplicate track
Ah oké, excuse for the misunderstanding.
Hey, thank you so much for your time Erik!
Unfortunately, what I wanted to do is impossible in Cubase.
There are multiple keyswitches, strumming patterns… So using quantize function doesn’t work at all.
Anyways, thanks for your concern
Oké. thanks for your reply, good luck.