WIN 10 Pro, i7 2600k 3.4 GHz, 16 GB RAM, 8.5 Pro v8.5.20 Build 169
I have tried to RTFM but what I need is a tutorial. This is going to be long.
When I want to create a piano part. I click Add Track–> Instrument, then the Halion browser pops up. I choose a piano sound, and then record my part. For the next instrument I repeat the process. Same for drums - I use a kik from one kit, a snare from another etc. This has been a mistake, I think.
I had a crash and contacted support, who asked me for the project file. Here’s the response I got
"This is probably crashing due to the number of virtual instruments loaded. The Halion Sonic SE each instance can load up 16 sounds and then you create MIDI channels to route to each MIDI channel in it. This will reduce the CPU load.
For the Groove Agent SE you have a couple instances where the same kit is loaded on 2 instances this you could land one instance and then route 2 MIDI tracks to it as well".
I’m not a MIDI or DAW guy at all - total noob. This was hard for me to follow. I asked if these was a series of step by step instructions for setting up my Halion and GrooveAgent tracks in the way they were suggesting. I got this response.
_If you want to load a kick and snare that share a kit load the Groove Agent on an instrument track. Then record the kick lets say. Then create a MIDI track and change its output to that same Groove Agent the kick is on.
Same goes for Halion Sonic SE but each slot in Halion Sonic is a MIDI channel so load a sound in each of the 16 spots and then you can have 16 MIDI channels going to each slot [there followed a link to this video]
- YouTube.
I watched the video and one thing that caught my ear was “You don’t have to create separate instances of HalionSonic SE for every voice” Then it showed the MIDI page in the Halion SE2 browser. But ‘voice’ means voices for the same patch, not different patches right?
I then tried a search for ‘Cubase Basic MIDI routing’ and found this video
Here I saw that I can create a MIDI track, load patterns from the Beat Designer into it, then ask that track to output to GrooveAgent. I did that, then created a new instrument track and played another part. I dragged and dropped that into the MIDI track and glued them. Yep, that worked. Wouldn’t help for a part that was made up of different kits for each drum though right?
I tried the same thing for a Halion track. Created a MIDI track and named it Halion, then routed the output to the Halion synth. Created an instrument track and chose and played and flute sound. Dragged that part into the MIDI track. I then tried to change the sound to a bass, create a part and drag that into the MIDI track. Strangely, even though the Halion synth was now set at a different sound (bass, not flute) and even though both parts were showing up in the piano roll, the sound that I heard was the flute sound.
I think the answer for the Halion side lies in the Multi Program Rack. I have loaded several sounds into the rack but don’t know how this will help me eliminate the problem that support mentioned.
As an aside, I need to be able to export my tracks as individual audio files to a collaborator.
This is way simpler than it seems, I know. Folks, can someone help me figure out how to manage my tracks like support wants me to? I looked in the GrooveAgent manual but couldn’t find anything specifically talking about this. If I missed it, flame away. Or if the answers are given in a Youtube video, please link me.