HiDPI in Windows 10

The limitations are described in the knowledge base article. Basically it’s the limitation to integer monitor scaling on Windows. Maybe wait for the trial and give it a test run on your monitor setup.

Of course this limitation is not what we understand as full HiDPI support on Windows and we are going to improve it in future updates.

Is there any way to force Cubase to use the 100% setting regardless of what the Desktop Percentage you have set? I have a 4k monitor set to 200% but I run cubase at native 4k.

In Cubase 10’s current form I have only 2 choices,

  1. run cubase at 200% (which is too cramped)
  2. set my monitor to 125%, then log off then back on.

also as a sub note, at least on windows the track waveforms appear to be at a lower resolution.

Does future update mean maintenance update (10.0x) or do we have to wait for the next version?

Did they change this? I use windows at 150% and force cubase to run at 4k, if this has changed this update is a no-go for me

Yes, if you have your windows set to 150% at this moment in time there is no way to run cubase at 4k native (full resolution)
you have to drop down to 125% then log off and back on, right clicking the exe and choosing ignore dpi settings does nothing anymore…

If you want to use full 4K without the limitations “too small”, we need to use at least a 45- 50 inch monitor. Only then are all the pixels again at about 90 ppi as in the past with the usual screens. Otherwise, the graphics must be scaled, so that the benefits of 4K are partially lost again.

Informations: https://www.eizoglobal.com/library/basics/pixel_density_4k/index.html

Hi Matthias. Can you clarify this?
With mi 40” screen, I use windows at 125% and cubase at 100% (ignoring the scaling)

Are you saying that this isn’t possible anymore? What has changed?

Just disable HiDPI in Cubase and it will work like the 9.5 does although you won’t get the HiDPI support. Until Steinberg support other scaling factors other than 100% and 200% it’s the only solution.

Let me get this: so currently the scaling with HiDPI is either full 4K (which is basically unusable, I am afraid) or 2K?

It unfortunately does not work in the same way as 9.5 when you disable HiDPI, it locks to 200% when you disable HiDPI (or presumably whatever you have your scale value to, and there is no way to disable this. (that i have found))

Can’t say my experience is the same. I’m running at 150% scaling on a 4k monitor and I just disable HiDPI and it looks like the usual.

sorry yes, if your ‘usual’ is 150 then disabling HiDPI will give you your ‘usual’ my usual is 100, when i set my scaling to 200, as I disable all scaling

I’m running on Win7 with 4k and 150% Windows scaling.

Cubase 10 doesn’t even -have- a HiDPI option in the General tab. Is this normal?

Cubase only supports the HiDPI mode on Windows 10.

Hope this helps.

Oh, I thought only the problems were on Win10.

I’ll upgrade 1-3 months before Win7 EOL, purely on security grounds. The fallout from the move is not to be undertaken lightly

Thanks for the info!

Arne, why just Windows 10 is supported while Windows 7 has basically the same HiDPI support?

No, Windows 7 and Windows 10 have totally different HiDPI implementations. For example there no support for multiple displays with different DPI on Windows 7, but that’s only one of many things missing in Windows 7.

Cheers,
Arne

Most of Windows-API features are cumulative. So everything available in Windows 7 is also available in more recent Windows versions, so support in W7 and W10 cannot be totally different, it can be just extended in W10.

Per-Monitor DPI Awareness is not as important as support for HiDPI itself. For basic DPI awareness, all you need is:

  • determine pixel ratio by dividing GetDeviceCaps(GetDC(window), LOGPIXELSX) by default 96;
  • multiply all the UI-element’s sizes and coordinates by that ratio with proportional upscaling of bitmap graphics where needed;
  • declare DPI awareness: either via executable’s manifest (<dpiAware>true</dpiAware>) or by calling SetProcessDPIAware().

Or does Cubase 10 use Windows 10’s automatic scaling stuff like EnableNonClientDpiScaling() without actually supporting true HiDPI?

Fwiw, according to StatCounter, market share of Windows 7 is 70% of Windows 10’s market share (36.31% vs. 51.94%). According to NetMarketShare, the difference is even smaller: Windows 7’s market share is 84% of Windows 10’s one (35.27% vs. 41.82%).

You’re funny, you want to tell me about HiDPI Windows API.
So if you’re interested read this: https://blogs.windows.com/buildingapps/2017/04/04/high-dpi-scaling-improvements-desktop-applications-windows-10-creators-update/
and this https://blogs.windows.com/buildingapps/2016/10/24/high-dpi-scaling-improvements-for-desktop-applications-and-mixed-mode-dpi-scaling-in-the-windows-10-anniversary-update/
and there is still more stuff that are only visible in the msdn docs about stuff not available in Windows 7.

Have a nice Weekend,
Arne

There is nothing funny or wrong in telling you about HiDPI Windows APIs given how long it took to implement HiDPI support in Cubase and how unreasonably limited it still is.

I’m aware of those HiDPI improvements in Windows 10. Is there something less broad and more specific you could say? What exact W10-exclusive HiDPI feature you use that is a blocker for basic Windows 7 support I described in my previous message?

And what about the huge market share of Windows 7?

Thanks.