I have recently been working on a track in Cubase Pro 10 that features a lot of guitar parts. Although my guitar-playing friend did an admirable job locking onto my precise electronic elements, I still needed to tighten up most of the guitar parts to mesh with the intricate keyboard arrangements.
Which brings me to my question: What is up with Cubase’s convoluted way of tightening acoustic parts? First you have to create hitpoints which must then be converted to Warp Markers before you can quantize and move individual notes to a grid. Why are there two different marker types? It doesn’t make any sense as far as I can tell.
It seems like Steinberg should just get rid of the old way of doing things (i.e., hitpoints) and move on to the much more flexible Warp Markers.
Am I missing something?