I just can’t seem to figure out how to do this with Cubase Elements 8, or even if it’s possible.
I’ve been orchestrating some game music. In my case, I’m using HALion Sonic SE and HALion Symphonic Orchestra for all tracks. The song begins with 17 measures that never repeat. Then, the song repeats between the beginning of measure 18 and the end of measure 80. The song sounds perfect when I play it with the Cycle feature enabled.
What I want to do is record the audio I hear through my speakers, but I want to record two full passes through the cycle area, then the beginning of a third pass that fades out. This is pretty typical for recording looping game music.
The problem is, the Audio Mixdown tool simply records one pass, and only through the cycle area. This won’t work for me. I’ve considered simply playing the song with a couple of cycles and somehow recording the audio that goes through the ASIO driver, but I can’t figure out how to do that either.
How can I accomplish this? Any help would be greatly appreciated.