Way back in the Atari days there were something called “ghost parts” which were affected whenever you made a change to the original part.
Nowadays I’ve lost track of what the new term is for this function and how to choose this way of copying or the other.
So right now I’m trying to create slices in a audio part, but the problem is that it affects other parts which I don’t wanna include in this slicing process.
- Can I cut this part loose from the others? How?
- Next time I will copy a part, how do I copy it without it becoming a ghost copy?
- What is the new term for ghost copy and is there a way to easily see if a part is it or not?