I want to build a basic Timpani map for VSL Timpani.
Just to get things started so it’s easier to test functionality, here’s the parameters I want to deal with:
- Basic Hit Types: Single, Secco, and Roll.
- Ranges: Two separate ranges, each with it’s own A/B switch options
- A/B Switches: Binary alternatives that affect what hands are used for the hits
For each Hit Type I need to:
1. specify the hit type
–I’ve created custom Playing Techniques tied to custom Playback PT’s for each, so I’ve already created a working ExMap for each of the three hit types. But in addition I need to…
2. specify the note input range limits, which will determine what A/B switch will do.
– Range A#0 to C3 - switch A = LH hit, B = alternate hits between LH and RH (this is not a roll, it is an alternation in the patch played each time it is called on).
– Range A#3 to C6 - only switch A is available, and it is RH hit only.
3. specify the switch, A or B
As a possible reference I checked the HSO Timpani ExMap, but it was too simple to be a guide for this situation.
The first decision I need to make is whether to employ an ExMap or a PercMap. I’m inclined toward an ExMap because I’m familiar with them and unfamiliar with Perc Maps. Besides, I’m not sure a Percussion Map is appropriate for pitched percussion.
If I do use an ExMap, I will also need to figure out how to specify (limit) the range of note inputs for each entry, something I haven’t done before. Also I’ll need to tackle the use of Base and Conditions now available in D3.5, so as to mix and match the three sets of parameters.
Once I have this basic setup working, then I will move into additional parameters like different mallet types.
I’m wide open to any help or advice.