Hi Beerbong, or should I say high? 
If you are editing percussive material, with defined and separate notes like a beat loop, a bassline or something similar, I think this can be a way:
After you detect the hitpoints the way you want, you can use the “create audio slices” function to cut the audio event in separate pieces according to the hitpoints. Cubase will automatically group the slices in an “audio part” and return to the project window.
To edit/move/quantize the slices, use the arrow tool and double click the fresh “audio part” that was created. You will see all the different slices organized in the audio part editor and you can edit them the way you want. And you still have a single audio event in the timeline, at the project window.
This also works if you create hitpoints manually, without using the threshold slider. The only thing to consider is that when you move slices away from each other or closer, on top of each other, you will have gaps or cuts, since you are not filling the gaps with timestretch. Cuts can be fixed using crossfades, gaps will be gaps!
Hope this helps!