How to work with Multitrack Presets

Hello dear Cubase users,

I’m missing the ability to save my painstakingly created presets in Cubase 15 Pro so I can reuse them later.

The multitrack presets are a nice idea in theory, but completely useless. I start a new project and want to retrieve the guitar and drum presets from a previous project, but it doesn’t work! Even the load dialog doesn’t show anything because I haven’t selected the exact tracks I saved there – great! How am I supposed to know which tracks I saved in, say, “Born To Be Wild”? Yes, I understand the problem; the loading process needs to be able to identify them somehow. And if there’s an XML file with more than one entry, a small selection menu could be displayed showing which tracks were saved as multitracks, allowing me to simply check the boxes.

This is all becoming too time-consuming for me. Do I really have to create a .trackpreset file for every track and then painstakingly load everything manually? Are there any workarounds to automate this process a bit more? I’m really disappointed with Cubase in this regard.

Recently

Check out track archives in the manual.

Yes, I think that can be difficult.

Iirc, this feature, saving multitrack presets, has been around for years. I’m guessing Steinberg has kept that feature available for users who do have success with it. In the grand scheme of Cubase evolution, I think they keep a lot for backwards compatibility, and that’s typically a good thing. I still use this. But it’s with Toontrack kits so I know precisely the number of channels I need to load.

You can also use the function Save/Load selected, but it has the drawback(s) of not being able to work on Instrument Tracks, and you still are not going to know what precise tracks you saved.

As @farfaraway suggested, I think you best method going forward is Track Archives. That feature was added many years ago, but well after multitrack presets was added.

Thank you so much! That’s exactly what I was looking for. Now I can experiment with the settings of a channel and, if necessary, correct everything again using the previous project.