I'm still puzzled by the handles in the tracks automation

I think I may have complained about this in the past, but it was probably years ago, and I think it’s worth to have another conversation about this. Because the way handles work in the project window, either for track volume or FX automation, is just terrible. Editing automation is a pleasure in the CC lanes, but it’s a frustrating and exhausting task in the project window.

In the CC lanes, if you have something like this…

… and you want to move the two handles inside, you click and drag to select them, and then with the handle that appears at the top, you click it and drag it to move them up or down as you please:

Super easy, intuitive, and most programs in the audio and video editing world have a similar workflow. You select two points, and you can move them together.

However, in the project window, editing automation is so different and downright terrible that you would think it’s two totally separate programs from different companies.

Let’s say you have something similar, but for the track volume:

You click and drag to select the two inner points:

Then you hover the mouse close to the top of the lane, to show the ‘Move Vertically’ glyph. You click on it and move it up or down as you wish. But what happens? Two additional points are created, and we are left with an automation shape that almost nobody ever needs, because in audio editing, sudden changes from one sample to the next, are a big no-no. Not sudden as in over the course of one second. But sudden as in, from one milisecond to the next. Nobody ever needs that, except in some crazy situation, or maybe if you have pure, absolute silence between two parts with audio that don’t need a gradual change from silence to the optimal volume, because it’s already in the file.

But let’s say in the course of mixing a song. You would never have a drastic change like that in volume, FX automation or hardly anything. So this is absolutely ridiculous:

So the only way to make this behave kind of like it should when clicking and dragging the move glyph, is to click and drag (or mouse wheel) the Value number in the info bar, far away from the actual points.

This should be the default behavior if I create four points, then select the two points closer together, and click and drag on the glyph. But instead of that, I get this completely idiotic and backwards behavior that creates two extra points nobody asked for and makes the volume jump from one value to the next in a sample, milisecond, I don’t know. It’s just immediate.

Even worse, if I moved those two points by clicking and dragging on the value number in the info bar, and now I click and move the glyph, there’s even more nonsense:

Or the other way around:

To me it’s just impossible to understand why a DAW that excels on so many other things is so poorly designed when it comes to something so basic. And why is it not consistent, having the same type of automation editing in the project window that it has on the CC lanes, where editing is the way it’s supposed to be?

In what audio editing or mixing scenario you have any use for the type of automation point editing that we have in the project window?

This has been brought up many times before. Why doesn’t Steinberg at least put an option? And if they did, feel free to make me look like an idiot, I have no self esteem to feed. I just want to edit and mix in a way that is straightforward, at least when it comes to editing automation points.

This also goes for the pencil editing in audio tracks, which I like to use because it gives me the visual feedback that the volume lane doesn’t; it shows me the waveform as I move the editing points. But the pencil editing has the same backwards editing workflow as the automation lanes, and even worse, you can’t copy all the pencil automation you did on an audio track and paste it on another, something that would be very useful when doing a render in place of an instrument track.

Please don’t just label this as a rant and push it away. I’m not ranting. I simply want Cubase to be better, and no, not my way. This way of editing automation is just not standard in the industry, whether it’s music production, videography, film, you name it. You select two points, and you can do different things with them, but they never create two additional points. That just doesn’t make any sense.

I don’t know if there’s a way to toggle the behavior. I almost never use the volume parameter automation, but when I’m editing in the other automation lanes, I usually use them exactly the way you’ve described as a problem.

I use it for making effects like gated snare, for automating on/off parameters like bypass, or basically anything effect that I want to immediately activate, deactivate, or change at some specific point on the track. For that kind of editing, the existing behavior is exactly what I need. It would be a bit more tedious to manually make those “blocks.”

If you don’t select multiple inner-points, you can just move the circular handle between points to shape the curve, so at least you can still get the effect you want out of it.

Why are they different? I don’t know for sure–but I suspect it’s because it makes it easier to add blocks in the automation lanes for the many parameters that can (or must) use them.

You can do this:


but +1 from me, I would prefer this editing to be the default behavior or at least a toggle.

Yes, that’s what I described in my post. It’s just that it’s annoying to have to make the mouse pointer travel from the area you’re editing all the way up and to the left. This may seem like I’m complaining about nothing, but once or twice is not the problem. Just think about the thousands of times over the years that you waste that extra time moving the mouse pointer there then back. Logically this should be right in the same screen area where the points are.

That’s fine, but there should be an option in any case. Because most of the industry never has a use for those “blocks”.

Sorry, what circular handle? I only see the square one (rotated 45°) that when you hover on shows a line on both sides. Clicking and dragging that handle also creates the two additional handles in the direction you’re moving them.

Might as well.

:face_with_bags_under_eyes: To my knowledge, it’s the only way to automate binary effect parameters within an audio track’s automation lanes. I don’t think it’s a rare practice in the world of music production.

The one that pops-up when you hover near the midpoint between two points (which are not vertically or horizontally aligned).

Screenshot 2026-09-16 at 16.56.27

Sure, that’s one use. But when do I need such a drastic sudden change in a volume automation lane, or lanes for automating some FX parameters that have a knob or slider and are not binary, or have a predetermined number of positions, but rather 0 to 100?

Gotcha, but how does that help in this case? Sure, it’s a great thing to be able to adjust the curves so easily, but first you need to grab the two inner points to move them up or down (not always the case, but for this case scenario).