I was able to open an older project and I found the map with a different name and I exported it and then imported it and it worked. I’m not sure what happened with that file though. Probably my own fault somehow.
Ok, glad you got it sorted.
Back to the original question and help for Jose7822:
Use the Percussion Instrument Playing Techniques dialog to add additional noteheads and playing techniques. For example if your Superior Drum patch has 6 ride cymbals, map add them here using any symbols you want and the playing techniques are as written next to the noteheads (but you can also change them):
Note that the name of the “Instrument” field in the Percussion Map will be the name of this staff line, in this case "Ride Cymbal (Low). If it is anything else, this won’t work.
Once mapped like this the 6 various Ride Cymbals show up on the staff with the variety of chosen symbols and if you assigned the MIDI note #'s correctly in the Percussion map, they play back perfectly.
Do this across all of the various instruments in the kit (Bass Drum, Toms, Crash, Hats etc.) for all of the items/strokes/sounds in Superior or EZ Drummer and you can then drag and drop those great MIDI grooves from EZ or Superior directly into the grid in Play Mode and they not only play perfectly but they notate perfectly as well.
Hope this helps, as I’ve made a career out getting this to work.
One issue is how are the various lines named in Play Mode? For example, even though we are using Ride Cymbal (Low) in this example, my line in Play Mode simple says “Ride Cymbal”. I can’t figure out where those names come from and how.
This picture shows the 6 different Ride Cymbals ALL showing up in the Grid in Play Mode as a “Ride Cymbal”. Of course they are 6 different strokes of the cymbal as can be seen in Write Mode but not here. Once again, not sure where the name “Ride Cymbal” in Play mode comes from or is populate. Perhaps Paul might know?
Now to do this for all of my EZ Drum Kits for all strokes . . . . . . . . . . . I’ll report back in two years when I’m finished. Seriously we should create and share these.
Man, I was trying to save some time by doing the opposite (creating a simpler Drum Map version by lumping together all of the Hi-Hats, etc into the same MIDI note in Studio One), but Dorico didn’t recognize some of the notes. I guess I have no choice but to create a full fledged SD3 Map in Dorico instead.
Thanks guys! I’ll give this a shot this weekend. And YES! Totally agree about sharing these cause they are time consuming indeed!
Here’s a percussion map that I’ve used with EZDrummer that you can use as a starting point. It has mappings for the extra hi-hats. If you import the doricolib from the Percussion Map editor and assign it in the Endpoint Setup dialog then you should be able to drag and drop from EZDrummer. I expect that this should work with Superior Drummer too.
ez drummer.zip (2.06 KB)
I haven’t been able to create the drum map yet, so this might come in handy. Thanks so much!
Are you willing to share the SD3 percussion map?
Yes, but it will take me a while to get to creating it since I’m currently working on transferring a bunch of Finale arrangements into Dorico.
It might be some time next week.
Awesome thank you!
OK, I’ve created the MIDI Map for SD3, but now I need to create the Playing Techniques. I’ve just been so busy importing Finale charts into Dorico that I haven’t really had time to tackle this, but I will (and then I’ll share it here once I finish testing it).
Just wanted to give you guys an update .
I’m having some problems with the Drum Kit I created. For one I’m unable to Import it into other projects. Been following these steps, as described in the manual:
The Drum Kit doesn’t populate in the newly created Player Card. The Player Card remains empty after I press Import Kit and select the Doricolib that was created when I exported the kit. What am I missing?
BTW, this is the same exact issue that is described by tcreverb in a previous post, above.
This is a bug in Dorico 3.0, I’m afraid, but it will be fixed in the forthcoming minor update, which is expected this week.
That’s awesome news .
I’ve also been experiencing a LOT of hangs (program not responding messages on Windows) in Dorico, which are usually playback related since they mostly happen after I press PLAY. They require forcefully closing Dorico. Hopefully this is something included as a fix in the upcoming update.
There are a few known issues in this area (which mostly should be much improved in the update), but the first thing to check is to go to Edit > Device Setup and re-select your soundcard and sample rate. If your system has defaulted to 48k then you run into this.
My system has defaulted to 48KHz, I see. Do I have to do this every time I turn on my computer (at least until the update is released)?
No, it should be remembered
I ended up using Paul’s EZDrummer Drum Map since it got me closer to the ideal transfer than what I had created, though still not perfect. For now his map will do since I really don’t have time to figure out how to make my SD3 Drum Map work. I still have a few more charts to port into Dorico, plus more drum parts that need to be added to the charts I’ve already transfer.
Apologies to Lindsay for not finishing the SD3 Drum Map. I thought I would be done by now, but alas that wasn’t the case. You may want to use Paul’s map, if you haven’t already. It’s pretty good! Thanks for sharing it Paul!!
I’m dragging a MIDI file onto a drum set with my own SD3 map in Play mode. It looks like the techniques are imported as noteheads, except:
- combination techniques (such as Bell + Stick (tip)) drop all but one, and
- hi-hat techniques (such as half-open) appear to be ignored, except for Open 2, which is converted into a playing technique.
Is there any way to get around these? I suppose I could create an alternative kit and map for importing only, that has a bunch of extra playing techniques and instruments…
At the moment Dorico won’t automatically add instruments to the percussion kit definition if the incoming MIDI data includes instruments that are not already present in the kit. So yes, you should make sure that your kit already has all of the instruments you expect to be used in your MIDI file.