Improved Hitpoint Settings - Filter + Channel Select

I have some suggestions that I think would greatly improve the effectiveness and efficiency of hitpoint detection.

I’d like to see filters (low-pass or high-pass) that allow the hit detection to only listen to specific bands within the signal. When editing guitars in particular, just using amplitude will often lead to inaccurate results, as the pick attack tends to come a little before the big low-end spike, so you end up slicing at the wrong time, duplicating the pick attack etc.

What I’ve been doing to counteract this is using offline processing to apply a 1000Hz filter to all my DIs before re-detecting hitpoints. This is slow and a little buggy at times. It’d be WAY more efficient if I could just apply the filter directly in Cubase.

Second, the ability to choose a channel for hitpoint detection would be invaluable. Many users are using stereo tracks for recording, for example, both the amp and DI into a single channel to keep things 100% locked down. Sadly, using folders and linking tracks just isn’t rock solid enough yet to ensure things definitely don’t get desynchronised.

However, the downside of this is that Cubase treats it like a true stereo track and assumes both sides should be used for hitpoint detection. The ability to pick a mono audio stream for stereo, LRC and other multi-channel tracks would be a huge time saver. I could even see this being helpful in traditional stereo tracks! It’s not guaranteed that both sides in a stereo track will be similar.

Hi Jamiemac5,

thanks for your suggestions. I added this to our feature requests list.

Best,
Andreas