VR facebook and youtube 360 are on the rise and Cubase users are at a disadvantage
At the moment I’m using Reaper for that, but I would really like to use Cubase.
Shame that Reaper is the only viable option for Cubase studios (though with Apple’s push into AR, I suspect Logic Pro X will support spatial audio soon, too).
Cubase should get on board with spatial audio/ambisonics ASAP!
From the FB Spacestation guide: “The VST based DAW must be able to support 9-channel tracks and buses”