My cubase shows unrealistically cpu overloads even while not playing my project. The meter is full to around 1/3 and it jumps constantly to the max even when I don’t play the project. When I play it I head crackles and audio dropouts all the time.
I tried lowering my sample rate, changing my buffer size but everything gets me the same result…
Please help!
My specs: Core i7 8700 3.20GHz
16GB RAM
Windows 10 64 bit
SPL Crimson audio interface
Set buffersize to max (1024), freezed all midi tracks, so just 3 audio tracks were running in the intro. Audio work display shows less than 1/3 in average and nearly nothing on peaks. But there are dropouts and the marker turned to red.
i noticed that Cubase 10 defaults to using the 64-bit project format. For me, changing back to 32-bit float made big difference. There is so much headroom in 32-bit float, I cannot imagine a reason to save a project as 64-bits. afaik the audio engine still does computations in 64-bit internally