I was wondering if I overlooked something, but it seems that I can’t make multi instances of a program in Sonic nor SE, like I can do in Halion?!
In Sonic and SE, It’s possible to copy and paste a program into multiple slots, but that’s not the same usage as having multiple instances of a program into the program slots, like I can do in Halion6.
With multiple instances in Halion, e.g., I can change a parameter, setting on/off a flex phraser or whatever, and it will be instantly mirrored by all the instances in the slot rack ! This is apparently NOT possible in Sonic or SE, although using the same Halion engine?! ( and I don’t have to mention the extra CPU load of all these copied programmes )
Am I missing something?
Can I make it work using Luma script? (The routine I use for doing this in Halion doesn’t work neither in Sonic/SE )
Are program slots not having the same underlying architecture?
Please, can someone shine a light on this ?