Is Anyone using VST Live 2 on Windows 11?

@littlejohnreborn you just click pre-count active, Thats all , are you sure, your precount settings are correct (u can set it just even to 0.5 secs) ? :slight_smile: I never record (just for diagnostics purposes), but precount is just working great.

Again, this isn’t a DAW, the priority might be different if you see what I mean :slight_smile:

Thanks for your input. Perhaps you and I are at a bit of a misunderstanding about what a pre-count during playback is.
The kind gentleman with Yamaha Support who took my phone call and ported into my PC to check things out confirmed my experience with the behavior of the pre-count and other metronome settings, and Musicullum seems to have confirmed my experience with it, so I am satisfied with that.

Also, the fellow who took that phone call confirmed my experience with the flex-loop settings, and the problems I encountered when dragging and re-ordering song parts.
So, I at least feel that the support team have understood my issues, and requests. Thanks again for your willingness to try to help.

Hi! Tried everithing and finally suspecting maybe you don’t want metronome after count-in? Is this the case? If yes, I have two ideas for you :slight_smile:

About flex-loop, tried and you are right, It’s not always stays in the current part until it’s end, despite of “until Loop End” is selected.

About “dragging parts”. They are some kind of bookmarks, so if you reposition them, you need to assign them new position too. You probably expect it will work as in Cubase’s arranger chain, but it’s currently different.

we’ll check

We check if we can re-arrange Parts, but note that only parts with a trigger time “know” where to go then. Also Part duration should be set, otherwise the distance to the next Part would be considered its duration. It would also mean that Parts with no trigger would be pushed to the end.

Hey, I hope Steinberg is ok with me posting some screenshots
in this forum from the VST Live 2 Operation Manual to try and clear some things up? If it is not acceptable please just let me know and I will cease posting screenshots from the operation manual.


So according to the Operation Manual VST Live 2 is a DAW designed for live performance, and they do distinguish it from a recording DAW.
And when I was dragging parts to reorder them I was fully within the intended use described by the operation manual, and should not have expected it to cause any glitches or problems.

The interesting thing for me is what happens when I duplicate parts or drag to reorder parts. With both of those actions the song part that was either duplicated or reordered loses it’s trigger, and can no longer be used until I assign it a new trigger.

So if I have parts Intro, Verse, Chorus and decide I want the order of the song to instead be Intro, Chorus, Verse, Chorus I cannot achieve that by simply duplicating the chorus and dragging the duplicate chorus to be before the verse. If I do that and try to assign the new first chorus a trigger where the actual chorus is on my audio track timeline I get this message:

So for this use case the ability to duplicate or drag song parts to reorder them becomes useless to me. I would have to chop up the actual audio files on the track and duplicate/rearrange them first, and only after doing that could I assign the corresponding song parts with their respective triggers.

Also, I do not see anything in the manual that indicates I should have to reassign triggers to song parts after reordering/duplicating them.
Am I missing that in the manual somewhere? Or is this unexpected behavior in the software?

There are times that I do not want metronome after pre-count/count-in, for example- if my drums/percussion are on the track.
As Musicullum has already stated, I can achieve this with these settings by pressing the record button instead of the play button:
Screenshot 2024-11-20 132159

There are times I want metronome after count-in, for example- if I have a live drummer.
Which I can achieve with these settings by pressing record instead of play:
Screenshot 2024-11-20 131725

The feature I am requesting is to have the option of having pre-count and count-in function during standard playback so there is no need to press the record button. That way playback can be started from the song parts panel if so desired.

What are your two ideas?

Yepp, the 2 ideas:
#1

  • push start on bar 2
  • Start with METRO
  • toggle metro OFF via MIDI CC (via midi track) after the two bars (or one)

#2
bounce a click track for that two bars and put it on a dedicated “precount” track

Thanks. Yeah, I have worked with click on audio tracks before and you can leave two measures of click before song starts for a pre-count.
Using the method you described, How would I achieve pre-count for an encore where I start the song from the middle of the song? For example, I have ended the song, and decide to pick it back up from the 2nd chorus, and need a pre-count to bring the band back in on the downbeat with the tracks.

Hi @littlejohnreborn ,

that is way too complicated even with precount w.o. metronome. How would the app know… oh John is willing to call the precount function, or just shall the precount function toggle to active anytime when hitting PLAY?
Just thinking theoretically about how to solve with current app features.
What if place your marker / 2nd chorus by adding some upbeat before?
sometimes we did such thing by copy-paste the last chorus again after leaving some gap between song-end (drummer hits stop)… then drummer hits PLAY and copyed chorus is rolling in. Does this make sense?

What about an alternative “play” key that always activates precount? Seems the simplest way.
Picking up from the second chorus might be 10 minutes before the end of the song - that’s a lot to duplicate, and it would make song maintenance painful if you have to make the same edit(s) in 2 places.
What about flex loops?

Hahaha! You are cracking me up. :smiley:
Yeah, it can get really complicated trying to find other solutions.
That is why I love the pre-count during playback feature. It works beautifully in Studio One’s show page, and I am confident it could work beautifully in VST Live 2.
As long as that is active you can start playback from any part of the song and get a pre-count before the track comes in. Or if you prefer to get a count-in with metronome staying in you can do that too. That simple feature makes so much more possible and makes life so much easier when mixing tracks with live musicians.

But that’s just preroll??

Same, what am I missing, that’s exactly what “Preroll” does?

At any point in the song and from a single key press? I never use pre-roll but assume it’s only currently useable at the start of a song.

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@littlejohnreborn wants precount w.o. METRO (just 1,2,3,4 then silence) if I got it correctly

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Yes, if preroll is active and you start transport by whatever means.

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It does, when metronome is off, but only visually then.

No, sir. What I described is not pre-roll. Pre-roll plays the previous 1 or 2 measures of the entire soundtrack before your selected starting point. What I described is only 1 or 2 measures of metronome (no track) before your selected starting point from anywhere in the song.

I apologize if I am somehow making this unclear. I am trying to word things as clearly as I know how.

What I would greatly appreciate a response from a developer on is my question from my previous post which I will quote here:

Thanks!

Excuse me, just avoid further …
Did you know, you can set precount length? You will find it in METEONOME tab/view

Yes, I know. Thank you!

About reordering Song Parts:
we will try to make it more like you expect. But there are some problems to discuss:

  • a Part has no trigger time. Where do you expect it to be in the timeline? If it has no trigger time, what should be its length (duration)…there is none?
  • if a Part has a trigger time, we can only assume that its duration is from its trigger time to the next Parts’ trigger time - but what if that following Part has no trigger time? And what if its FlexLoop duration is different from that? That would cause a “hole”, but it’s not possible to play “nothing”.
  • one way to deal with this (and what we could do w/o too much effort) is that when all Parts have trigger times, we apply the duration rule (distance to next Part) and then and only then can we re-calculate trigger times when parts are being moved.

Let us know what you think.