Is it just me, or does the MultiTap Delay, the normal delay, always decays to the left channel?

I’m looking for the silly routing error in my session, but, I can’t find it… and putting it on the Control Room inserts and feeding it mono signals dead center has the same effect?

I’m not talking about the Tap delays, talking about the regular delay you can mix in with the taps

hi,

same bug :wink: am glad im not only one.

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aha, finally! someone confirms, thank you

edit

@steve I cant edit top post to make this an issue

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