Doesn’t happen here, it’s just pitching.
When in Tape mode, you can use the Timestretch tool to give the behaviour that I think you are looking for. i.e. as if you were playing the audio via the sampler track with no timestretch involved. The only issue here is that you cannot accurately change pitch in semitone intervals. You will have to judge the pitch by ear unless anyone has a solution to this that I’m unaware of.
What about to use LoopMas FX?
Should I make a video for you?
Basically I want to be able to do the same thing as Pitch Shift [see pic] but in real time and with the time correction function unticked (see pic) by adjusting the semitone parameters in the info line.
If it’s not too much trouble as I still don’t know how it’s done.
Please could you post up a screen cap of the settings you see because on my end the audio is being timestretched to stay at a fixed tempo even tho the pitch is changing?
Thanks for the suggestion but that wouldn’t work as I’m trying to use the info line pitch change settings to adjust a tracks pitch on the fly but without it being timestretched.
No pitching functionality unless I want some sort of DJ scratch or spin effect.
Many thanks for this, I really appreciate it, great video!
The method I was hoping for was to simply use the info line to pitch shift in real time but without the timestretching (so no pitch shift menu, sampler track or drag file techniques would be of use) but I guess Cubase offers so many alternative methods that I guess I’ll have to choose another.
Thanks, you are welcome.
I don’t understand, I have probably misunderstood something
If I have a piece of audio and I want to change the pitch, I use the Split tool to cut the range.
Select that piece and in the Info line I use Transpose and/or Fine-Tune, and make sure the Algorithm is set to Elastique pro Time or Pitch (Tape will not work) or their Formant versions.
That does not do any timestretch, and use it all the time on vocals to create harmonies, that I often send to the reverb only.
Hi, i think the intent is to be able to timestretch an audio event so that the rhythm expressed in bpm follows a chosen tempo “without pitch correction” because all cubase’s timestretch algorithms are destructive. The only way i found to alter the audio’s rhythm in a non destructive way is to use offline pitch shift and to check-off “time correction”. This is not practical for mixing events, like a dj would mix records by syncing beats playing with a pitch control knob.
I find weird that cubase’s pitch shift has an option to opt out of time correction but it’s time stretch / tempo track doesn’t have the option to opt out of pitch correction. In Cubase we can totally sequence all the elements we put on, and play with the time (speed) they occur but for stretching or shrinking an event that represent a fully complete (mastered) song so that it’s tempo matches a chosen bpm, there’s no option to prevent deterioration of the audio quality by trying to somehow preserve the pitch. As if thats was always desired. There must be a reason for this obvious limitation. It would be great to at least have an answer by someone who understand the question !
In the sample editor, use ‘Pitch Shift’ , and uncheck ‘Time correction’
I think your after the kind of turntable pitching, but without a +/- in percent but in semitones.
The only way I’ve used to do that was by using a sampler (sampler track or groove agent, being free with cubase) and there play with the pitch. There you can pitch up and get that chipmunk fx or down and that deep from hell fx
Hope it’s what you’re looking for
Yes I have asked for this feature before and still require it, in order to match layered drums for example without any artefacts you need the ability to pitch samples from the info line without the timetsretching applied and Cubase is not capable of this simple function so you have to resort to plugins. Here is to 2020 maybe then it will be included.
This is prime example of the silliness of where their heads are at. It is tedious to open offline pitch shifter, uncheck time correction and then play around. It should be accessible in info line and yes, all other than “tape” algorithms are destructive to transient material. Tape of course is nonsense to use, how it’s implemented right now.
Granted, it’s not very sexy feature, so it is left hanging. Could be major workflow improvement, imo.
reading the first page of this thread gave me a bad feeling in my stomach.
either people are intentionally reading it wrong to try and sound like they dont know what the OP is talking about; then giving nonsense “solutions” end “help” that just dilutes and further causes confusion.
or; people are just unable to baisc reading comprehension.
its quite obvious from reading the OP what he wants. he wants the same functionality of loading a sample into a sampler track; then playing keys higher up. that is effectively pitch shifting without time stretching.
Or, loading up the sample in GA; then increasing pitch from there. that is also the exact same thing. non-destructive linear pitch shifting (or more accurately simply speeding the sample up).
or offline processing > pitch shift without time correction. THREE GREAT WAYS TO DO IT, but:
that would indeed be very very handy (and it is beyond me why it is not a feature) to have on the infoline. From there; any “transpose” action is destructive and no matter how high you transpose; the time remains the same. This is not a transpose feature; this is a timestretch feature.
Transposing SHOULD ONLY speed it up, but it doesnt.
That is what OP was asking for; and it is completely insane how people did not get that until after the OP said the same thing a billion times. jesus christ.