Is Spectral Layers always way slower than competition on MAC

I have RIpx DAw and UVR and I am now trying out SLP 11 ( trail)

I understand that different apps may be better for different tasks.

My main use case is the following.
I have several videos of my band where the cinematography and performance are great and the audio is not ( no access to multitrack, and/ or too much room reverb etc) so I am trying to get the audio as good as possible then edit these videos for social media etc.

I am finding it really hard to take advantage of SL because trying something takes so damn long to process and hear results, like I really have to plan cause to dereverb or stem separate it can take an hour, where as the competition might only take a couple of minutes at the most.

I am using a 2022 MAC STudio M1 max with 32 GB RAM ,

I have read a couple things about how SL will use the GPU on a PC but not on a MAC - is this the problem I am facing, is there anything I can do to improve performance and spend more time trying and learning and less time waiting before my trail expires.?

Unmix Song only takes a very long time if you set it on “Extreme”. If you set it on “High” (and don’t check “Sax & Brass”) it should take a much more reasonable time.

The DeReverb module is quite fast, while Voice DeReverb takes more time, but still faster than real time on a M1 machine.

But yes it’s due to the lack of GPU acceleration for the Unmix Stems module on macOS - as discussed in other topics, Apple makes it quite hard to access this acceleration to external applications. Other apps work around this by installing entire Python environments on your system in a hidden way, which I don’t find a very good practice personally.

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Thanks @Robin_Lobel

So then is best practice to experiment with the modules at a lower quality setting, and then redo later at higher quality if the results are looking good?