I disagree, respectfully, with the former because of the latter. No snark intended, but Dorico seems eminently logical to my mind. When I first used it in v2, it was a head slap moment for me. Of course, this is the way to do it. Why has no one thought of this approach before? It seemed like an obvious thing hiding in plain sight. To say that Dorico I clicked, is an understatement. There was no learning curve for me, but I think that’s because of my particular experience with using and creating software.
That doesn’t mean there’s nothing I wouldn’t tweak, or that I think it’s complete. But the things that are usually pointed at as being unintuitive, I often find myself thinking: but that’s the whole point.
I’m looking forward to seeing your thoughts fleshed out because I’m not sure yet if our opposing views are not simply a matter of semantics. And if our difference of opinion is semantics, I suspect your meaning is not what’s often thrown around when others are using the word “intuitive”. But that’s a rather involved discussion.
“Intuitive” is an umbrella term for many different concepts. Some of them, like “consistency of UI” are objective and don’t depend on individual experience.
Very true (No argument there!) As such, intuitiveness is also “relative.” What is “intuitive” to one, may be deadly to another.
As a warped example, one may regard that the rule “pedestrians have the right of way,” see that there is a crosswalk and think (intuit) that it is “safe” to cross the street. Others might wait for the traffic light to give an indication, while still others would watch for vehicles that may be turning or have inattentive drivers. We don’t all think (intuit) the same — clearly evidenced by the amount of disagreement on this topic!
My intuition (or at least, my hope) leads me to believe that there is a design concept behind Dorico and that the designers follow that concept. If I can “get a handle” on that, I’ll be able to make better judgements on how the application works and how to do things intuitively.
Completely agree and I think “consistency of UI” is one place where Dorico really shines. Is it “intuitive” to know to use Alt/Opt to modify elements? No, in the way that you could expect a new user to automatically know that, but yes, in the way that once you’ve learned that’s how Dorico works, you can depend on that to work consistently in other aspects of the program.
One thing that would make things clearer in terms of learning key strokes is having a Mac version and a Microsoft version of the documentation. Ctrl/Cmd-Alt/Opt is not exactly transparent! Let alone Ctrl/Cmd-Shift-Alt/Opt-Right Arrow.
Alt/Opt + arrows is not consistent in Engrave mode. E.g. you cannot move augmentation dots, system dividers, articulations (horizontally). Daniel has explained many times why this is the case, but the inconsistency still stands.
For another example of inconsistent UI, take a look at the Properties Panel.
To edit properties, you may click on either the toggle switch icon/property name or the property value. Only the toggle switch icon is consistent for all fields. Clicking on property value doesn’t work for values which are either a menu or a set of buttons, like Suppress Playback, Scale, Accidental, Single Stem Tremolo, String, Tie Direction etc. For property values which include a check box (Split Stem, Trad. Cancellation etc.), you need to click below the property name.
Worked in software for too many years. UI design is a Pareto struggle between power users and newbs - there is no such thing as ‘intuitive’. For example; visual programming languages. You know those systems where you can make a graph or something to program. Easy for newbs, impossible for power users. Or you can have a text interface. Easy for power users, hard for newbs.
That Video was an obnoxious train wreck. My take on Dorico is that it is easy to use for power users, with a nice padded on ramp to get to that point quickly. It doesn’t try to keep you a newb but instead help you become an expert ASAP. Anybody complaining about the Dorico interface needs to get a life - comparatively this is not a hard to use/learn interface. Especially when you consider it’s siblings are DAW’s which are unintuitive and hard to learn.
Because I didn’t really understand your complaint. Can you explain it a bit more? Also by “lock icon”, do you mean the override switch, or something else?