I’m using lanes to record multiple takes, then comping together a final part using the comp tool and that process is working great. However once my part is comped and I close the lanes, I’m getting frustrated with how cubase handles the track. There will be times when I want to edit this comped part further, be it slight timing adjustments, removing sections of a part, etc, but this process is frustrating as Cubase is keeping all my unused takes underneath the comped take! So if I want to adjust the timing of a section, when I move my comp, there is still audio underneath!!
So I need advice. What is the best method for lane recording and comping parts? Is there a step in this process I’m missing?
A work around I’m currently using is to render the audio in place once I’m done comping, and then disabling the original comped track incase I want to re-comp or make a double out of my remaining recordings at a future point. However bouncing in place on my system always takes at least a minute or two to complete (in a full session - empty test sessions are really fast - dont know why) and its a major flow killer. I come from logic where we had the option to “export take as new track” which would take my comped part and move it to a new track (which was really fast - no bouncing involved) or “flatten comp” which would keep my comp edits, but merge the comp down to a single audio file complete with these edit points which could later be adjusted, but with no extra audio underneath - which again is better than bouncing down as if I render the audio in place, the new tracks edit points can no longer be massaged.
Hopefully that makes sense. If not I’ll make a quick video displaying my situation better. Thanks in advance for your help and reply.