Yeah, the Console Mixer has very small text now.
I’m on the fence about it, conceptually. I like being able to see more of the insert titles.
But again, it’s all about failed execution.
The really small fonts need to be crisp. And, if required, forced to UPPER CASE on each letter. When it can scale larger (or is on a higher PPI display, then it can drop back down to title case).
The Cubase team have really lost the art of the “crisp readable font” thing that was always in their DNA.
There are ways to do true crisp (or nearly true crisp) fonts and also support resolution independence / high density displays. It’s just a lot more work. Especially for cross-platform.
They need a font snob on their design team. Specifically, one from the “pixel-perfect” design camp.
It takes the kind of person that wants a pixel perfect font, is told by development they can’t have that, and then a workaround or suitable compromise is struggled for.
It really looks like a developer without this very specific 2000 to 2006 skill set is being let loose on the design.
I came from a design crucible in this area and these new Cubase 8 fonts wouldn’t have survived a single internal review.
I once had to take a 7 point crisp font, created by an expert in small, readable fonts, and place a single pixel of anti-aliased curbing, manually, by hand, in the 90 degree corners of the entire character set, so that a balance between crispness and scintillating could be achieved.
These are the lengths we used to go to before the Retina display changed everything.
So, to me, this is unacceptable. An eyeful of awful.
Sorry, just need to drive this home.
Fonts, fonts, font are a big deal and matter. They’re not something to be left to scaling engines, alone.
I really hope these fonts are an arbitrary result of a scaling engine, because if they’re hand-chosen, we’re in trouble. The blind leading the blind.