Loading wav sample

This example should load wave in to memory only when Wav0Load will be called. But i am not sure if it will be working. And free memory when Wav0Unload is called. For more control over memory use float * wav0 instead std::vector;

// wav0.h

static std::vector<float> wav0;

void Wav0Load()
{
    if (wav0.size() == 0)
    {
        wav0.resize(numSamples);
        // fill the wav0 with data
    }
}

void Wav0Unload()
{
    if (wav0.size() > 0)
    {
        wav0.clear();
        wav0.shrink_to_fit();
    }
}