LoopMash 2 Tempo Sync Problems

Just started messing with Loopmash 2 in C6 - pretty neat tool!

One problem I keep running into is that the tempo synch doesn’t always work - I can drag a file from the Media Bay into an audio track and the synch is fine but dragging the same file into Loopmash produces timing errors (i.e. the loop no longer lines up on the beat). Loopmash is acting like it’s applying some type of incorrect timestretching. I’ve tried messing with the Timstretch and Quantize parameters in Loopmash but it doesn’t seem to make a difference.

Any ideas?

Thanks,

rgames

Samplerate mismatch?