Wow, tons of respect my friend …
From what I know about that area of the world (my aplogies for putting it that way …) I would never have thought that any form of (pro) audio Post even exists. Really, hats off for someone who tries to do it the “right way”. Not obvious in Africa.
Germany is dubbing temple > >
Euh … did I misunderstand you , or did you see that show?
In fact, we did that show for the German ProSeben, but the show has been dubbed in a dozen languages, mostly in Eastern Europe and Northern Africa.
Fredo, I red somewhere that you use Groove Agent for “finger folley”? Do you also do it for body movements?.
If I would tell you, I would have to kill you.
We did “walk” some footsteps in Groove Agent One, but we have evolved since then. But I can’t really elaborate on that. But I will try to answer your question. No, you can’t use a sampler for body movements or any other form of foley that needs a “performance”. If you put a lot of work in it, you might be able to build a footsteps sampler and maybe attach cloths movements to it. But the problem is to put down a performance which matches what happens on screen. So even if you would sample a dozen footsteps, it would never be enough to cover soft, hard, running, slowing down, and a few dozen other types of footsteps. Not to mention all the different shoes and surfaces. The first project for wich we used Groove Agent One was Uki (http://en.wikipedia.org/wiki/Uki_(TV_series), but that was an animation serie. These footsteps need to be simple.
And guys, do you know a good library for that type of work?
Anything will do.
But I suggest you try to record most of the foley in a similar location while preserving the perspective. So if a bottle falls on the ground in a classroom, 10 meters from the camera’s point of view, do the same. Record it in a classroom with your mic 10 meter away. That will give you the perfect match. Don’t worry about noise and other unwanted sounds. It will match much better than recording it in a dry studio and then try to match it with reverbs and EQ.
Let me know if we can help in any way.