Hi everyone,
After studying various tutorials, videos, and articles on mixing, I’ve put together a general mixing workflow for Cubase. I understand that mixing is a creative process with no single “correct” method, and the ultimate goal is simply to make the song sound good.
However, as a beginner, I am looking for a practical, non-genre-specific workflow that can serve as a solid foundation. I would appreciate feedback on the following approaches.
Situation 1: Mixing Client-Provided Audio Tracks
Let’s assume a client provides:
- 50 audio tracks (lead vocals, harmonies, guitars, drums, etc.)
- A reference track (mixed but not mastered)
Reference Track Question
Do reference tracks need to be mastered before they are useful for mixing purposes, or can a mixed-only track serve as an effective reference?
My Current Workflow
- Create a new project and set: Tempo, Sample rate, Bit depth and Buffer size (typically 512–1024)
- Import all audio tracks and the reference track
- Set up the Control Room for A/B referencing
- Organize the session: Rename tracks, apply color coding, create folders and create Group Buses
- Keep all channel faders at unity gain initially
Gain Staging
Using the Pre-gain control in the Mix Console, I reduce the level of tracks that are clipping. My typical targets are:
- Peak level between -10 and -8 dB
- RMS between -18 dB and -12 dB
- At least 6 dB of headroom
After gain staging the individual tracks, I often notice that some Group Buses and even the Stereo Out still clip.
- I have read that this is caused by summing. My understanding is that multiple signals combine and increase overall level. Could someone explain the technical reason behind this more clearly?
- Should I gain stage the Group Buses at this point?
- Once gain staging is complete, I usually pull down all faders and build a static mix from scratch, starting with the most important elements (typically drums and vocals). Is this a good approach?
Reference Track Level Matching
I frequently hear that the reference track should be level-matched to the mix.
- At which stage should level matching happen?
- Before gain staging?
- Or before adjusting volume faders?
- If the reference track is louder than my mix, I lower its level using pre-gain or the channel fader. Is this the recommended method?
- If the reference track is quieter than my mix (as is the case here, since the reference track is not mastered), should I:
- Increase the reference track pre- gain levels?
- Or push its fader above unity?
Processing Stage
After completing the static mix
- Apply panning
- Use stock EQ in the Mix Console for cleaning unwanted frequencies and frequency separation
- Apply compression plugin: On individual tracks when needed and on Group Buses for glue and control
- Create FX Channels and add: Reverb and Delay plugin (I generally use send effects rather than insert effects.
- Apply automation as the final step before the mix is completed.
- Does this sequence make sense?
Situation 2: Mixing My Own Production
In this scenario, my project contains approximately 45 tracks, including Audio tracks, Instrument tracks, Multi-timbral MIDI tracks and Loops
Bouncing vs. Mixing Directly
Before starting the mix, should I:
Option A: Bounce all Instrument and MIDI tracks to audio and then mix entirely in Audio?
Option B: Keep the Instrument and MIDI tracks active and mix using their corresponding audio return channels?
My Thoughts
Advantages of bouncing to audio: Reduced CPU load, Improved session stability, consistent playback
Disadvantages: Loss of MIDI editing flexibility.
I have occasionally experienced erratic VST behaviour when mixing directly from virtual instruments. For example: timing/groove inconsistencies, notes triggering incorrectly and sounds playing out of place.
This seems to occur especially when jumping between different sections of a song, whereas playback is stable when starting from the beginning.
Has anyone experienced similar issues, and would freezing or bouncing tracks be the preferred solution?
Mixing in mono versus mixing in stereo is another topic that is often discussed. However, I am still trying to fully understand the purpose and practical application of mono mixing, particularly for tasks such as setting volume balance, identifying phase issues, and addressing frequency masking. As a result, I have not yet incorporated mono mixing into my workflow. So far, I have mixed primarily in stereo, as most real-world listening environments—headphones, earbuds, car audio systems, and home speakers—are stereo.
Thanks in advance!