Hi guys,
It’d be so cool to have a modular sound design VST utility. Almost all of the pieces are already there (as demonstrated below**). We’re just missing a way to interlink signals. For instance, can you imagine if we could use 4 instances of AutoPan as LFO generators to control Quadrafuzz’s drive knobs? The possibilities are endless!!
What if we had a modular “command center”, as an alternative to signal-routing through busses? What if we could send control signals back and forth between plugins and instruments (or even channel strip parameters)?
This could be achieved with something like a “VST patch matrix”, a place to mix and match track inputs/outputs as well as (LFO or MIDI) control signals, which would just require dynamic access to a track’s automation lanes through a parameter from another track.
Can you imagine being able to drag-and-drop matrix parameters between different VST instruments? Like dragging Retrologue’s LFO over to Halion or any of the 70+ audio plugins?
In my opinion, this would put Cubase up there with the top creative DAWs like Reason or Bitwig
**Imagine this chain:
- Stereo Track with several instances of Test Generator inserted (this emulates a sort of modular oscillator module).
- Route the stereo track to a stereo group with a MIDI Gate on insert slot 1. This sort of emulates the ADSR amplitude envelope. Or you could use Retrologue’s sidechain input to access all of its sound shaping features
- Use all other inserts on the stereo group to mold the sound.
This is just a simple example, and we already have many other options. For instance, the “modular sound source” could even be a sampler track or any other kind of track including other VST instruments. Cubase’s architecture and feature-set already include many of the required elements to create a modular sound design monster. We just need a way to interlink the audio and control signals within a single container.
“Hit” +1 if you like this idea!