For example: I might have an audio track routed to a bunch of groups with effects inserted on them (compression, parallel or otherwise; verb; de-esser, etc.), the last of which might be routed to my 2 buss.
I want to make changes in the signal processing - maybe add a group channel with a different effect, or see what things sound like without one of the existing effects, etc., and then A/B the ideas.
Right now I’m doing what I imagine is not the most efficient way to compare two ideas in one project - I render the first routing/processing to a stereo file … then make changes to all the groups I want to and then render that whole thing to another stereo file, then compare the two stereo files as the project plays. (And hope in the end if I like the first comparison I get the channel configurations back to how I had them to start with).
Thinking about this on vacation, I’m wondering if I can use the Control Room features to do this more efficiently. I’d set up Groups with all the inserts I’m interested in using in both of the comparisons. What I mean here is that if I want to hear Compressor ABC in Comparison A, but in Comparison B I want to hear Compressor XYZ, I would have each compressor inserted in its own group. Then (maybe, I think??) … if I want to hear how things sound using Compressor ABC (Comparison A), for the group that has Compressor ABC inserted I would have the Studio Sends set to 0.0, and the “regular” sends set to taste, with the last Group routed to Stereo Out 1,2 … but if I want to hear how things sound using Comp XYZ (Comparison B), I would use the studio send exclusively, and have the “regular” channel send set to zero.
Then to compare, I just toggle between the two stereo bus output pairs from within the Control Room.
I’ll have to wait till I get home to see if this works (if it does, I guess I could even do A/B/C comparisons, since I have an interface with 3 stereo outputs) … but in the meantime, do you experienced and pro guys have other suggestions for efficient A/B comparisons?