Noise reduction with Unmix Components, several times

Hi Robin,

it would be very useful to have an option for unmixing components several times for the resulting noise layer.
It acts like a sieve for noise. After several iterations and removing the last remaining noise-layer, the result sounds great.

SL is such a fun playfield… when autumn/winter comes, that’ll be so much joy.

Marc, let’s also see the unwanted noise

I have yet to run multiple same unmix module passes and get further NR or better instrument/ voice separation…I must be doing something wrong

In my workflow, I use different colors for different elements…if I was only using a single color I’d only see amplitude differences, which wouldn’t aid me in separating the wheat from the chaff

Hi, year, it’s fine combing several different modules. Trail and error is my way today. We discover a whole new way of working with sound.
It helps to have an idea of what is wanted and than working with different modules (even changing the order of operation, it’s non-commutative) to accomplish the task.

(One color is the better option here, yes - Thx)

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ok, I’ll try your example and see if that uncovers something for me with my music stuff

What is your source material in your example? Personally created and recorded music or some other source

This one here

It has some “nice” crunchy noise in it. Probably some clipping.

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ok, so not your own music (I’m assuming you aren’t Gershon ;-P)
and a major release

is that not all analog synth as well?

I am not making music. Just curious making ambient recordings and taking a somewhat mathematical-scientific approach to spectral analysis. Which might make some of my questions here appear a bit weird or overly picky to some extend. But SL is a program, I dreamed/speculated about some 30 years ago - and now, we have it. That’s so amazing.

Well and Popcorn, like “I feel love” from Giorgio Moroder/Donna Summer, the prehistoric rocks of techno, so to speak. Just enjoy.
With SL, we can see and hear the music in a completely new way so easily.

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You could also try Unmix Levels to find low level noise; just play with the level in the dialog window and alternate back and forth between the hi & lo layers before you go.

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thanks to you, this is my go to for tougher fixes
and it works great
BUT>
can be very time consuming

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Yes, with SpectraLayers a week passes like nothing .
And it’s great fun.:grin:

But in the OP’s example one can indeed with Unmix Levels reach that last Unmix Components stage directly, if one wants to address low level noise.

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