Just starting out with the VST3 SDK, I first tried my hand at something quite simple (basically just following along with the Project Generator tutorial, but with more parameters and my own processing logic instead of the gain - I don’t think this is what causes my issue though), however when building it, neither the VST3 test host nor FL Studio seem to recognise my VST3.
I’m guessing (as it isn’t really documented) that the file in (Project)/build/VST3/Debug/Split_Times.vst3/Contents/x86_64-win/ is the complete VST3 file after building, but when copying it to C:/program files/common files/VST3, it doesn’t work (Refuses to show up in the test host, FL recognises that it’s there but says that there’s an error when trying to do anything with it).
I’m building using cmake-gui, CMake settings are all the default settings, the exception being that I tried having CMAKE_INSTALL_PREFIX and SMTG_PLUGIN_TARGET_PATH set as locations on my D: drive first.
After a different user over at a different post said it was an issue with stuff being on different drives (My project folder is on the D: drive), I tried compiling it with CMAKE_INSTALL_PREFIX as C:/Program Files/Itisdud/Split_Times , SMTG_PLUGIN_TARGET_PATH being C:/Program Files/Common Files/VST3 , to no avail.
Is there anything obvious I’m getting wrong here?