Not managing to change "crash cymbal" patch into "ride edge" patch

I’m trying to replace the “crash cymbal” sound from the basic drum set into a “ride edge” sound.

Basically what I want to do is change the patch of this note:
image

which is default set to sound the crash cymbal C#2 in Groove agent SE:

and which is triggered by C#3 in the percussion map:

to this patch (B2 in Groove agent)

which is B3 in the percussion map (instrument Crash cymbal low with playback technique “Edge (cymbals)”)

In order to trigger this patch I am trying to change the drum definition, however I don’t get the result I want.

Drum definition before the change (i.e. default definition)

First I changed crash to ride using the “change” button:

Then edited this ride by changing the playback technique from “Natural” to “Edge (cymbals)”

So now the definition of this note is: “Ride Cymbal (Low)” + playback technique “Edge (cymbals)”
which is the B3 in the percussion map (see above) and B2 in Groove agent.
However the B2 is not triggered.

What is triggered now is a “natural” ride (D#2 in Groove agent). In other words adding the playback technique “Edge (cymbals)” to Ride cymbal (low) didn’t trigger the B3 in the percussion map, but the D#3 (playback technique “Natural”)

What am I doing wrong?

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In the attachment the thing I think you want to achieve.
Cymbal Edge.dorico (2.5 MB)

What did I do?

  1. I added a playback technique Edge wich triggers the Edge (cymbals) the default playback technique edge triggers a rim. You can name it whatever you want.

  2. I did the same as you in Edit percussion kit.

Now it should work already that you you get the default edge sound of the ride cymbal. Check this out because maybe you like it.

  1. To get the crash cymbal sound I opened the percussion map Groove Agent SE Studio Kit and on midi note 49 I added a key switch alternative. Ride Edge Ride Cymbal (Low) Edge (cymbals).

@Maarten_Kruijswijk

Thanks for your advice and example project. Your solution is in line with my first experiment (not mentioned in my original post), where I tried to use an explicitly notated playing technique to trigger the right patch (the equivalent of your “Edge” text).

But since I’d like to avoid explicit notation I experimented a bit more and I found an elegant solution.

On the ride cymbal (in the drum definition) I have to create a separate notehead with edge playing technique (instead of changing the original notehead)

Then when I switch in the score to that notehead it will sound the B2 in Groove agent.

For sure this is more elegant! Out of curiousity, are you writing this for reading or only for playback?

Only for mockup playback… I have another drum staff for “reading” with slashes and cues and the occasional detailed notation.

For the playback staff I try to find ergonomic ways to trigger certain sounds, but at the same time I try to stay close to traditional notation, so that the staff remains easily readible for myself.

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