Hi lycalp!
Finally, they kind of endorsed me (but I still had to pay quite a bit… ouch!)
And it took me ages (several full days…) to get through this, but here it is!
Superior Drummer 3 – Orchestral Percussion.dorico (1,5 Mo)
For those who just want to see what is implemented there:
Superior Drummer 3 – Orchestral Percussion.pdf (82,4 Ko)
The playback template (decompress it and put it in the PlaybackTemplateSpecs folder in the user folder where everything is (keycommands_xx.json, userlibrary.xml, etc.) or drag and drop the playbacktemplatespec.xml file on your dorico file (that might work).
It is set to use manually all the samples I’ve kept in the map and use NotePerformer (auto) for what’s not in there, but that’s something that can be modified, simply by editing it (pen icon in the playback templates window) and removing the NotePerformer bit and adding another auto Endpoint.
SD3 Orchestral Percussion.zip (1,3 Ko)
Note that I decided not to include the timpani nor the bells, since those are pitched percussion instruments and I could not find a clever way to make this work — Spitfire Percussion Joby Burgess was easier to deal with in this regard, since there were different “instruments”, some being unpitched, other pitched… Here everything is messed up together, it’s probably practical for DAW users but certainly not for Dorico users!
Note that I was not able to import a groove (as I usually do with Superior Drummer stuff) because we’re not dealing with Drum sets here, and the MIDI import window does not seem to be ok with importing different MIDI instruments when they’re percussion and they come from the same VSTi (orchestral percussion I and orchestral percussion II). If anyone has a working workflow here, I’d be interested (although I’m less prone to use existing grooves with this that with the other Superior Drummer stuff).