I have create a percussion map for my vst inst., so I have created a drum set in dorico and do all the stuff that were needed, all was ok , but at some point I need to create a new instruments in my drum kit and I put this in my percussion map but it doesn’t t work…all other instruments just work fine with my percussion map but the new one I ve created …no.
am I missing something?
You probably need to go into Play mode, click the little down arrow on the drum set, find the new instrument and check that it is actually routed to the VST.
You can read about my plight with this issue here.
Yes , now It works , just select again the vst in play mode and the add instruments now work…so this is just a bug in dorico…anyway , thank you very much
How so?
When add a new instruments in a percussion set , you have to re- route to vst in play mode ,even if it was just routed…a sort of reset…I think this should be automatic , but it s not so , so this is a sort of bug
Read the thread I linked to above. Daniel explains this.
By default, Dorico will load a new instrument within a factory Percussion Kit to the same channel as the Percussion Kit (. If you want it to be a different channel then you need to choose the VST and channel etc. and then save the Endpoint Configuration (which Expression/Percussion Map goes with which instrument on which channel).
I used to think it was bug but if you understand that a kit is similar to a player holding multiple instruments, you’ll understand why it actually isn’t. Each kit member can be assigned a different route so Dorico doesn’t make any assumptions about where that instrument could or should be routed: you have to. Groove Agent, e.g. has all the kit pieces routed and saved as an endpoint so adding and removing is seemless.
That is only true if every kit piece is pre-routed and saved as an endpoint. Loading a “foreign” VST with no endpoint, Dorico behaves as if the kit were just a player holding multiple intruments.
I just had a Kit that was linked to Channel 1 of a VST, added a new instrument to it, and the new instrument loaded is linked to the main Percussion Kit VST and channel.
If I want it to be different then of course I have to re-route it. But once I have and saved the Endpoint Configuration that it is linked to, it will work as expected and be saved for the future (if it is configured in the Playback Template correctly).
So either you are not experiencing this behaviour or I am misunderstanding what you are getting at.
Which kit? Both the OP and I have experienced this “issue” (and Daniel has confirmed that it is expected)..
A standard kit.
This explains how instruments are handled in a kit. In fact, he also states that individual instruments within a kit can be routed differently if you like.
If it’s a stock playback template or noteperformer, see my post above about Groove Agent. If it’s a kit (collection of instruments, with, say, Addictive Drums) that Dorico doesn’t have an endpoint for, it doesn’t make assumptions about routing.
EDIT: Basically, take any random drum VST, create a kit, route the kit to that VST then delete and add an instrument. The new instrument won’t get automatically routed to the same VST. Again, this behavior is at first surprising, but once one understands that a kit is similar to a player holding multiple instruments, the behavior becomes understood.
Sorry, I completely understand what you mean now.
Yes, if you add a new instrument to a kit that is not already part of that (or any) Endpoint, it will default to use the Playback Template’s default VST.
Sorry for the confusion.