I’m working with a Spitfire Percussion patch having its dynamics spread over several keys (each key also triggers different dynamics within its smaller range, based on velocity).
In percussion maps, I wanted to assign these keys to ppp, pp, … , fff techniques (e.g. : A4->ppp, B4-> pp, etc…).
However, I’m not sure it’s the proper way to achieve this. In the playback, no matter which dynamic is used (p, f, …), it keeps playing the same key on the patch.
Of course I could assign a different technique to each dynamic, but this seems less elegant, and I really like the idea of dynamics playing technique controlling a different key of the patch.