I am trying to trigger different articulations of a Vienna Instruments Bass Drum. I have created a percussion map and playback techniques for soft and hard mallet. These work successfully.
I now want to trigger the ‘right hand’ variation. My percussion map works for the soft mallet but not the hard mallet. I also notice that in the playing techniques lane it shows ‘natural’ all the time - even though at least the correct mallets are being triggered. Do I need to explicitly create different notehead types or something?
I’m not sure this is the entirely correct way, but what I did for L/R snare hits (though the example below is Bass Drum) was to create a playing technique just for the right hand.
Thank you - Yes that basically works for me, as a workaround more than anything else. What’s happening now is that the right hand lane only triggers right hand + hard mallet, not soft mallet… but it will do. I will probably experiment further…
Ideally what I need (I think) - for this VSL library at least, is a transpose option for the R/H articulations - they are consistently 2 semitones higher. There is no option to define this in the percussion maps, though the option does exist in the expression maps.
My first attempt at L/R strokes where the keys were an octave apart (C3 left/C4 right) was to have the percussion map with just C3 mapped and then in an expression map, add Right (RH) and use the transpose option +12. That was ok until I started added other techniques to the percussion map… then things got screwy
That has been my experience too and I have read in other posts that using both an expression map and a percussion map is not the supported / recommended way of going about it. I think I am mostly going to have to ‘fudge’ it
I never heard that. Contrary, one needs an expression map for things like rolls whose continuing dynamics are controlled by CCs (only place to put them is in an expression map).
In any case I am slowly finding a solution that works for me, I don’t know if it’s the ‘best’ way but I’m getting there… It all feels pretty convoluted, but that’s probably not surprising considering the depth and breadth of this software. There’s more than one way of skinning a cat as they say…
Ah, I remember that one, but he’s talking about using an expression map to modify percussion map functionality with base and add-on techniques in the expression map. I’ve tried that with terrible results. If you just want to change the dynamic controller (like for rolls) or add an octave for single-technique instruments, it’s perfectly fine. Trying to change channel or program changes are indeterminate in my experience.