For an example, please check the attached screenshot.
When I am trying to create a riser effect and use the pitch bend option for this I never get a straight line. It’s always blocky and I can hear it in the result. It is never a nice smooth riser sound but you hear it going to the next key.
Do you know what I can do best for creating a smooth riser?
Well, here’s a thing… The vertical density of the line tool is determined by the height of the pitchbend (controller) lane!! I guess that might equate to the number of pixels available?? Anyway, if you make the lane really tall then when you draw a line you get more points on the line, i.e. more therefore smaller steps in the line.
Perhaps this will help? The problem is that we humans notice awfully small steps in pitch and if they’re not sufficiently close enough then we can hear them individually as you’ve found out.
Maybe you could make this effect using Glide or Portamento instead? Or by programming a pitch envelope on the VSTi or keyboard that you’re using. I tend to use these techniques for pitch rises myself because they’re guaranteed smooth. Then I render to audio and line them up correctly.
Also there’s probably a very old feature request for automation of pitch-bend you could look out… And more recent requests for the controller lanes to be more like the automation lanes in that you just add points and the lines are interpolated between, something like Logic has.
Pretty sure snap resolution does affect placement and density of nodes - notice how his grid is set to 16th’s, and the pitch nodes land every 16th division…not in front of my pc atm, however, so I might be out to lunch on this
However, for pitch bend automation, I usually use the parameter within the vst itself and automate via an automation track, not via a midi controller lane. I find it’s way easier to manipulate this way.
To directly automate the parameters of a VSTi synth, what I normally do is click the VSTi into automation Write mode, then wiggle the parameter that I need to change, then ‘show all automation’ to see the new values. If there’s a pitch knob then that’s the one, otherwise its just pitch bend via midi then…
This is 100% correct, and the method of increasing the pitchbend lane height does indeed do the trick .
Don’t forget that, unlike other “regular” MIDI CC#s, which have only 128 discrete values, pitchbend has a much higher resolution (+/- 8192).