Hi:)
I have noticed that in 2016 , many plugin creators are making plugins that need a proposterous amount of buffer size.
There is enough cpu that can still be accessed, the average load is in the green,
but ,
realtime peaks are always in the red if one does not increase the buffer size to unuseable levels (while creating) -
-they are ok for offline work, post or cosmetics when everything has been created already…
So my question is this:
if there is enough cpu left over, average load is minimal, why all these realtime peaks? - is this a new technique to make plugins? (Some kind of cpu access “bursts” instead of a constant flow? (Like intel speedstep or vbr in mp3s - just utilizing a big chunk of cpu/bitrate then dropping down to idle levels and repeating this many times in a short period of time- thus causing peaks?)
Do plugin devs “cheat” somehow and use this new “peak-burst” method for?? (Saving average cpu?)
Can anybody shed some light into this recent development?
Thx:)