Putting fermatas in resting parts

Yes, an option and perhaps a property.

Jesper

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You’re right, my bad. I didn’t try this out and assumed that I would need to delete the rests before entering notes, but it looks like I can just enter notes over the explicit rests. I withdraw my objection.

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Well, currently you still need to be aware that those rests might give you some trouble.
But if the feature is implemented per the request, I’m sure those partial rests will be rendered as needed - just as everywhere else :slight_smile:

I was thinking exactly the same thing as your top example.

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I use the same convention (where I notate exactly where a fermata sit in the measure - saves so much rehearsal time, it’s ridiculous).

Instead of having a setting by flow/part, I’d like to see two choices in the menu: a standard fermata (which functions exactly as Dorico current works) and one that forces rests.

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I have a quick related question:

I need a fermata above a rest on 3 in the vocal line and one on 4 in the piano part.

How do I do that? :slight_smile:
Thanks for your help.

Ach! Forget it – I was in Write mode!:disguised_face:

Still learning – after over 300 scores in Sibelius! :folded_hands:

Welcome to the forum, @BobbyD !

Glad you figured out that you can move one of the fermatas graphically in Engrave mode.

FWIW, though, I think that notation could be confusing, because neither the third beat nor the fourth beat is really elongated – I’m guessing the vocal line doesn’t hold the F eighth note, and the piano doesn’t hold the third quarter. You might consider either shortening the note in the piano:

Or just opting for a caesura, which I think is the effect you’re going for:

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Hm. Now that you mention it, perhaps the fermata could be on beat three for both systems. That would let the last chord ring.

Thank you, sir! :slight_smile:

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Thank you, I agree with this rest population request as well.
Dorico team: The rhythmic location and context of a fermata is important, since (as pointed out already in this thread) other beats/cues might surround them, and players have to be able to orient themselves visually within these bars. This is especially important in opera/recit contexts.