Quantize Warp Markers

Does this feature already exist and I’m just blind? I feel like it very possibly exists and I’m just missing it…

The new hit detection is working great!! Would be cool to quickly quantize the warp points made from the hit points. Creating audio events and quantizing those is great for sounds that are basically short transients and have gaps inbetween. But for a sound like a shaker for example, which is more continuous, I think warping is more appropriate.

edit -> quantize panel -> audiowarp quantize on / off

oh snap, thanks!!!