I don’t wanna sound like a grouser but I just have never been able to use the whole audio quantize thing. Perhaps someone can tell me what I’m doing wrong.
My understanding is that (more or less) you
- Open the Sample Editor
- Hit the Hit Point ‘flying arrow’
- It ‘detects’ the hit points
- You tell it to slice into ‘Events’
and then… you hit ‘Q’ and presto… proper alignment.
My issues/challenges are:
-
The ‘detection’ isn’t always reliable… and I can’t figure out -why-. Sometimes, it gets the transients spot on (mostly). But often? It doesn’t. Some transients are properly detected and some… not. Or, they are there but not ‘activated’. Or, they are there but the detected hitpoint misses the transient. And when it misses the mark, I can’t see why… it will get one transient fine, but the next one… which is the same amplitude… isn’t caught. And again, when it gets the position wrong, I can’t figure out -why-?
SO: How does one make the detection
a) so that all detected hitpoints are ‘activated’?
b) minimize the incorrectly placed hits -
After it detects the hits, I thought it would auto-magically apply some sort of x-fading but it doesn’t. Is that correct? Are you supposed to just grab all the events and then x-fade them en masse?
Any help would be most appreciated. I don’t use this too often, but when I need it (a whole track that is poorly played… I NEED IT! )
TIA,
—JC