I was very curious to compare the native ARM and x86 versions under Rosetta on my M1 Pro MacBook Pro. This is not a real use case, but gives a little insight on performance improvements with the native version…
My test was to stack up as many Omnisphere instances playing a four note chord progression on a relatively complex patch. Running under Rosetta I was able to play 148 tracks/instances before the audio would break up with a buffer size set at 256 samples. With the same project loaded in the ARM version I was able to increase this to 212 tracks. And this is on a laptop! Make of this what you will. I was blown away with both results! YMMV.
Hey @SteveHelstrip , thanks for sharing your results!
Unfortunately, I am having some strange results:
The same test project with some 77 Omnisphere tracks playing a fairly complex stacked multi, runs better on Cubase 11 Pro, than on Cubase 12 running through Rosetta. And it runs almost the same on C11 and C12 in M1 native mode…
Those 77 tracks are a limit before glitches appear under 256 buffer size and 48kHz sample rate. And I added a Retrologue instance for testing live playing while all those tracks are playing.
I also added a Reverence and a Vintage Compressor to add a bit more load on the computer
I am using a MacBook Pro 14" base model, so it’s 16GB of RAM.
Maybe I am missing something here, so I would like to ask you if you could share your test project here? Here is mine:
C12 performance under Rosetta is very disappointing, since most of us will still have to use it in order to use VSTs which still don’t support M1 (which is like all of them )…
If I made some important omission, I would like to hear from all of you.
I did a test with a virtual instrument project and some plugins.
I found that C11 under Rosetta worked just slightly better than C12 under Rosetta (I dare say with an actual Intel computer that might yield a different result).
I found that C12 native mode was about 25% better, i.e. 25% less on the performance meter which is great.
using the Steinberg demo that has 70 tracks with all the plugins on it, I found that it worked about the same in C12 Rosetta or C12 native but that might be because it uses so little power anyway.
But everyone uses different combinations of plugins and instruments. We all have different Audio Devices at different buffers and use our DAWs for different things. So it might be impossible to get a performance difference that is not unique to way someone works.
I’d like to think the C12 Native performance increase is about 25%, but it might not be that on all projects and all stacks.
plus you can open M1 native VST2’s using Blue Cat Patchwork in C12 Native Apple Silicon. So that helps with the whole VST3 issue. Of course the VTS2 has to be native but most of UAD is already native, on the UAD website they state they are not native but on their forum they tell you they are native except a couple still to go, plus I can use them via patchwork in C12 native so they must be lol. A lot of instruments that are native are VST2 as well so I can use them. So Patchwork can be very useful.