Thanks for the suggestion, but the Library is not very useful. Different workflow for my kind of projects. Usually, I record specifically for each project and I use those samples only for the project I am working on.
Here is my way around it.
I create a track, which I name Rec. Here I record all of my samples. Because of the track name, all the recorded audio clips will be named as Rec_01, Rec_02 etc.
I Edit and keep only the files that are going to be useful. The rest I delete/erase. Thankfully, the deleted files go directly into the trash. So, I can organize things better.
Then, I will render in place, or bounce the selected audio files --> store them in another audio track(s) and get advantage of track versions in order to keep everything organized. For example, a track named Glass: (v1) Empty, (v2) brake, (v3) single hits etc. It is easier for me to search for files like this since:
1 I don’t have to quit my project window,
2) seeing the waveform helps me detect files faster based on density, transients, passing, combos, single hits etc.
3) I can hear the files I am looking for in context with my project
4) I can apply processing (insert-plugins) while searching for the files to have a better idea how they will sound like in overall.
The empty track version is useful so I don’t have to mute the recorded material. Just after selecting files revert the track to “Empty.”
Naming is the tricky part:
The rendering will give me something like Glass, Glass-01, Glass-02, Glass-03. So, before rendering, I create a “fake” audio clip in front of all the other audio files. This “fake” clip will be named as Glass. This allows the audio files that I want to rename to start from 01, which makes more sense, or at least for me. Then, I will delete and trash the “fake” sample.
Thanks for listening. Would be glad to learn a more efficient way.