Multithreaded processing…aaahhh… While obvious that audio that does not yet exist cannot be processed till existence. It could (really should) be that multiple threads be available / spawned to get it done as it come into existence and even when it is up stream, that initiate its creation. My thought post previous was just a spark of interest there might be some more than anecdotal info regards.
It does perc my attention a little when what sounds like re-tellings, or assumptions, or outdated info that does not seem to necessarily be how things should happen. In the beginning of multi-threading there was a lag till it was implemented, lets say better (to be kind). Think it catches my attention because in previous software engineer life, I was responsible to demonstrate multi-threaded processing functionally, to prove multi-threaded processing worked validly for multiple parts of the North-American emergency communication infrastructure, a once fairly technical background, also why to suffer the brain damage to think about it much, would pretty much want to receive a big fat check. Some of those associates from those days are gone now. VERY early, onset of, stress related diseases, pretty obvious. Also, will try very hard not to respond too much again when cases should come up, that I don’t have knowledge about, don’t want to research. Tho if there might be some informative summary of information, I still would like to give it a light leisure looky to see if it will help make some audio noise in Cubase. Interest in going down the multi thread rabbit tunnels has long since waned.
I don’t really want to know too much about how Cubase muli-threads, just want to use the heck out of it. Things like numbers & types of; vsts tracks per cpu model would be good. Hopefully Steinberg is doing their due diligence, there is a bunch of people entrusting them to. And for a not so small fee I might be coerced to prove it – not likely be, eh?
One note as a VERY strong indication that users really don’t need to think much about the multi-threads is a quick look at the windows task manager, and see several hundreds of threads burning their way through your audio for Cubase alone.
Lastly one quick tip for win users – and if it applies to your system it’s a really important tip - is to have a look in window resource manager and make sure your CPU cores ARE ALL getting loaded – if some ARE NOT – do a search on “unparking CPU cores” that is one sure way to kill your systems and certainly Cubase’s power.