There needs to be a setting identical to “Channel Settings” (Rendered files include FX, EQ and Channel Strip), but that grabs the signal pre-fader and then copies over the fader level position to the new track.
It doesn’t make sense to not do this.
How is anyone supposed to change level correctly if it’s been baked into the file.
And to have to manually set the channel to unity gain before rendering in-place turns what could have been an otherwise perfectly smooth workflow into not one.
So many missed streamlining opportunities in Cubase, like this, add up.
I’m really baffled how there can be so many Render settings, but the one that’s most logical, is missing. Very frustrating.
Also, it’s tantamount to a sort of “data loss” in that a carefully gain-staged pre-fader level, hard-earned and struggled for, is lost. And of course is also a “destructive process” (in the render) regarding the Fader position, itself.
For example: I mix to k-14 specs, pre-fader. It effectively does away with that good work if the Render is considered a starting point. I can’t get back to k-14 and rethink my mix decision. The issue gets worse, the lower the fader happens to be at the time of Rendering. If really low, even cranking the fader all the way up would not get back to my k-14 level.
I haven’t tested this with pre-fader sends, but it would seem it breaks that, too. I’ll test and update / bump this, at some point.