You have to create Hitpoints first. Then, you can create Groove quantize from the hitpoints:
User guide:
Create Groove Quantize Preset
This lets you create a groove quantize preset from a MIDI part, a sliced audio part, or an audio event containing hit- points.
To extract the timing, i.e. generate a groove quantize map based on hitpoints that you have created in the Sample Editor, proceed as follows:
Open the Sample Editor for the audio event from which you want to extract the timing.
Create and edit hitpoints.
For further information, see “Working with hitpoints and slices” on page 276.
On the Hitpoints tab in the Sample Editor, click the “Create Groove” button.
The groove is extracted.
If you open the Quantize pop-up menu on the Project win- dow toolbar, you will find an additional item at the bottom of the list, with the same name as the file from which you have extracted the groove. You can select it as a base for quantizing, just like any other quantize value.
To save the groove, open the Quantize Panel and store it as a preset, see “Save/Remove Preset” on page 111.
Thanks for the reply. Although i dont have audio to work with, as you have stated to go into sample editor. I have a groove template pack which i have purchased, and they are all MIDI files, not audio.
How can i add these midi files to the quantise preset save list so i can choose them from the quantise drop down menu?
Any Steinberg OPs out there? there was a link on the CUBASE 5 forum to a looped gif animation for how to save these midi files to the quantise presets as iam asking… i remember it was a very simple process, and im assuming it must be virtually the same on c6.5
You just need to import the midi file and then convert into a groove quantize preset . The next step is crucial. You need to save the preset via the midi setup (all explained on page 111 of manual).